LAB: Azure Kinect Dragon & Prism Flinger
Blending Unity generative animation with Azure Kinect body tracking
This was a Lab “spike” (a quick, proof-of-concept experiment) combining a couple of my colleague’s generative animations built in Unity with body tracking data from Azure Kinect. I first experimented with controlling a rigged dragon model with body tracking data, and transitioning between that and keyframe animations triggered with different gestures. Next I built “Prism Flinger”, which used body tracking data to fling out prisms of lengths corresponding to the velocity of the vertex it originated from.